Meta Sculpture – Perpetuum Integrale

Meta Sculpture – Perpetuum Integrale
Meta Avatar – Rezat

Falling apart. Putting it back together. The eternal cycle of a colorful life.

Software: Blender / ZBrush / Houdini / Cycles / After Effects

Responsibility: everything


1920 x 1920 px, 5 seconds, 24 FPS, perfect loop.

Each meta sculpture is a work of art and an avatar.

Manually modeled from a single polygon, hand sculpted, procedurally textured. Visual effects procedurally generated with a set of self-developed tools.

The output is a full 3D animation, 100% original content.