Gods & Humans

Prototype game project made using Unity | C# | HDRP | VFX Graph | Shader Graph |HLSL coding | Substance Painter | Affinity Photo | Affinity Designer | SideFX Houdini | ZBrush | Blender | Gaea | Terragen | After Effects

Responsibility: everything (code & art & vfx) but assets for generic rocks and trees, grey-metallish buildings & characters. Audio music is CC, sfx either CC or made myself.

Everything but the initial planetary meteor impact sequence (Terragen) is a raw gameplay made inside Unity within several months. Title sequence procedurally modelled & rendered in Houdini. Trailer assembled in After Effects.

Game design document created by me: